﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x020000AE RID: 174
	public sealed class GetSetAttribute : PropertyAttribute
	{
		// Token: 0x0600040B RID: 1035 RVA: 0x00021672 File Offset: 0x0001F872
		public GetSetAttribute(string name)
		{
			this.name = name;
		}

		// Token: 0x0400056A RID: 1386
		public readonly string name;

		// Token: 0x0400056B RID: 1387
		public bool dirty;
	}
}
